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Monday, August 26, 2013

THE AGENTS - A Double-edged Cards Game: Saar Shai Posted project update #23

The End. The Beginning.

They came from every corner of the world. From every walk of life. They left their identities outside. High born or low, they were the same now. Fathers, sons, sisters, wives. That was left behind. They stood there. Looking. Silently. Breath coming out as wisps in the frozen air. Catching each other's eye, and then instantly looking away.
They didn't know what they'd found. What they'd done. But they knew that each of them would never be the same again. How could they be....after this.
They came here looking for something, though what that was, they could not say. And after 40 days and 40 nights they were changed. They had become a unit. A united front. A pack. Stronger together than alone, they knew that the world was theirs for the taking.
And so, The Agents rose up as one. They knew now who they were. And why they'd come. And they knew that before them, as comrades, allies and friends, lay a bright future ahead.
Oh, and by the way. Check this out;

Sunday, August 25, 2013

Incursion: Jim Bailey Posted project update #15

Day D+25: Drop Troopers unlocked!

Pledge Calculator has been updated. We're now at 1.2. Grab the latest!
Drop Troopers!
The following two sets have been added to the add-on menu and are composed of metal miniatures on lipped plastic round bases. We will likely make individual models available after the Kickstarter. Our target to convert these to plastic and give all of this out in plastic for free to Buckets of Blood is $250k. Can you help get us all there? 

Saturday, August 24, 2013

THE AGENTS - A Double-edged Cards Game: Saar Shai Posted project update #20 Final Stretch Goal for the Home Stretch

Final Stretch Goal for the Home Stretch

Well, the time on our KS clock is running out, but my excitement for this campaign and adoration of you guys never will! I'm so excited to see what the final 58 hours have in store for us.
"There's no place like home"
I'm going to start with the biggest news first. This topic has been clogging up the airways over on the comments section for the past 24 hours and with the help of all your creative suggestions, I've decided on the FINAL STRETCH GOAL for this campaign.
This is something that Danny has been busting for, so I've let him off the...er...leash, and he's going to be working like a mad-man over the next few days to create some completely new illustrations that will become Kickstarter-exclusive Safe-house illustrations. We also have one particularly special idea for a safe-house location that will knock some of our more active commenter's socks off. Stay tuned ;-)
Stretch of the Imagination
And while we're talking Stretch Goals, I wanted to do a quick round up of every single unlocked stretch goal that we've unlocked during these magnificent 46 days. Remember, EVERY SINGLE COPY OF THE GAME comes with EVERY SINGLE STRETCH GOAL. This game is as loaded as your guns, my dear Agents.
1. Base Renovations: Upgraded base-set with a reinforcement of Agents
2. Black Ops: Free full expansion of top secret Missions
3. Higher Caliber: Upgraded cardstock
4. Break the Rules: Unlock new modes of play
5. iSpy: The Agents game application (Android/iOS)
6. KS Exclusive Black Box: An upgraded box with a Kickstarter exclusive design
7. Art of War: Digital artbook with Danny's designs
8. First Aid: Player-aid cards included in the base set
9. Point of Interest: KS Exclusive point cards
10. Rules of Engagement: Upgraded rulebook
And of course...
11. Plastic Surgery: The Agents just went 100% plastic; base set, boosters, expansions, everything.
We also unlocked the Print & Play files for every single expansion in the game!
More Agents join us
Here comes another showcase of some of Danny's glorious illustrations, this time, of the elite, KS-exclusive, Commanders unit.
I also wanted to give you guys a sneak peak into the inner workings of our "Secret Agents" expansion. These Agents are worth IPs in your hand at the end of the game, provided you fulfill their conditions:

Incursion: Jim Bailey Posted project update #13 Day D+23, Drop Troopers Are Coming!

Day D+23, Drop Troopers Are Coming!

I know it looks like we just snap our fingers and things happen but there is a ton of work behind the scenes to bring a new character or component to life. We had hoped to get the Drop Troopers into action in this campaign by now but we're still working! We'll have them up by Sunday at the latest and tomorrow night at the soonest. We're literally working around the clock.
Here's a little 1st draft teaser of some of the cards!
Rock And Roll!
Jim

Thursday, August 22, 2013

Incursion by Jim Bailey Posted project update #12 Day D+21 Calm Before The Storm

Good evening troops! As you know, we're headed into the final and most critical phase of the campaign over the coming week. John and I know we can count on each and every one of you to push as hard as you can to help get us to the 200 mark. Why is this important? At 200k, there is enough money in the pot to ensure that all of you benefit from a full complement of playing pieces for almost any possible combination of force allocation for any playable force in almost any mission as freebies at the higher pledge levels. Furthermore, the special dice and even more importantly, the plastic doors make it in for free. I think there are a few other goodies we can slip in between 170 and 200. Waterslide Decals and a big pack of MI-13 troopers with corresponding cards can probably happen in this space :-)

Wednesday, August 21, 2013

If you could create a TCG?

What would your TCG be like?

If you could create your own TCG would it be like, what kind of rules would there be? what kind of gameplay? would there be a limit on turns, cards, gameplay? what would make you want to play? leave us a comment and tell us about your dream TCG?

The Agents project update #19 SAFEHOUSES UNLOCKED

SAFEHOUSES UNLOCKED - You guys are the key!

My awesome backers. You keep on blowing me away with your support, enthusiasm, kind messages and crazy conversations about maple syrup over on comments.
The last couple of days have been exceptional. We hit 5,000 backers, closely followed by 5,000 comments. And at some point when my back was turned late last night we went ahead and hit TWO HUNDRED THOUSAND DOLLARS!!
Wait. Isn't there something that's meant to happen about now? Oh yes. SAFEHOUSES UNLOCKED!!!
Home Sweet Home
This is the moment you've all been waiting for. I introduce the Safe-house booster to the base set, adding another dimension of game-play to The Agents.
The way that Safe-houses work is that they act as the foundation of each Faction i.e the first card laid down, in position, for each Faction, around which the Agents are placed. Agents can then be placed on either side of the Safe-house. Safe-houses feature data-token halves on each of their four corners, and therefore deliver a new way for players to gather points throughout the game. I've found this really helps the game kick off in a fun way, as players immediately have a way to gain points from the get go.